Fixes November 2021

Description


01/11/2021

General:

  • Fixed 2 reasons for the server crash
  • The system for generating a random path of the NPC was rolled back (caused freezes and server crashes)
  • Fixed a problem due to which some mounts could roll without taking into account the CD on the boss
  • Disabled a check due to which things did not fall for which in the requirements is a higher character level than the current one (now things will fall in the dungeons on characters level 98-100)
  • Adjustments to save characters when the server crashes
  • Implemented a system that will limit the installation of some types of objects summoned by spells or items
  • Disabled a fix that led to a breakdown of teleportation in scenarios for artifacts
  • Additional fixes for memory leaks that lead to server instability
  • Adjustments to the scaling generation system for items in old locations
  • Fixed a bug due to which some local tasks for resources (by profession) did not surrender
  • Fixed a bug due to which, when entering a dungeon, an unavailable difficulty could be set
  • Now, when entering the dungeon, if it is not available to the player, the correct error will be displayed
  • Disabled NPC scaling for old raids (for example PG, NPCs were level 110)
  • Improvement of the system for correcting items that have the wrong level (things with a level above 1000)

04/11/2021

General:

Mage:

Hunter:

Paladin:

Warlock:

Shaman:

Partially or completely overpopulated locations of Tanaan Jungle:

  • Adjustment of the settlement in the Dark Portal
  • Correction of the settlement in the Blood of the heart
  • Adjustment of the settlement in the Blood Ball of the Heart
  • Adjustment of the settlement in the Altar of bleeding
  • Adjustment of settlement in the Tar'tog Bridge
  • Adjustment of settlement in Tanaan Jungle
  • Adjustment of settling in Fist Rise
  • Adjustment of the settlement in the Kargatar Polygon
  • Correction of the settlement in the Halls of Darkness
  • Adjustment of settling in Blackrock Quarry

Partially or completely overpopulated locations of Nangrand (Draenor):

  • Adjustment of settlement in Nagrand
  • Adjustment of settlement in Hemet's Happy Hunting Grounds

Partially or completely overpopulated locations Icecrown:

  • Correction of the settlement in the Broken Front
  • Adjustment of settlement in the Iron Wall Dam
  • Adjustment of settlement in Scourge Hill
  • Adjustment of the settlement in the Summit of the Crusaders
  • Adjustment of the settlement in the Argent Crusade
  • Adjustment of settlement in the Valley of Echoes

[Dead Copies] (https://wowhead.com/the-deadmines)

Fixed the sequence of quests and their issue:

Implemented hunter pet:


09/11/2021

General:

  • Fixed one client crash.
  • Added new output for debug combat command
  • Fixed flight masters in the Blasted Lands location
  • Rewritten the work of private messages in DND and AFK modes.
  • Rewritten quest lines for the start of the Legion in Durotar (Horde). Now half of the NPC and GO will not be lying around after completing the entire chain.
  • Fixed inflicting damage to the player if the player steps on fires.
  • Fixed linkedTrap work (required for example for fire damage).
  • Adjusted all seasonal quests from events. Now they will be reset from the executions with the start of the event.
  • Implemented the work of SpellAuraInterruptFlags2 :: GROUND and SpellAuraInterruptFlags2 :: SWIMMING.

Monk:

Death Knight:

Shaman:

Artifacts and Strongholds:

Toys:

NPC:

Quests:

Achievements:

Check in:

  • Partially or completely overpopulated selected locations in Vashj'ir:
    • Adjustment of the settlement in the Abyss of pitch darkness
    • Adjustment of the settlement on the "Brave"
    • Adjustment of the settlement on the "Cleaving the waves"
    • Adjustment of the settlement on the "Voldrin Fortress"
    • Adjustment of the settlement on the "Iron Reaper"
    • Adjustment of the settlement on the "Stygian Reward"
    • Correction of the settlement on the "Repentance Gallery"
    • Adjustment of the settlement on "Verne"
    • Adjustment of check-in on "Grab X2"
    • Adjustment of the settlement in the Dark Cave
    • Adjustment of the settlement in the Sinister Grotto
    • Draenor: Removed unnecessary objects
    • Draenor: Lowland Lumber Mill
    • Draenor: Near the portal are now attacked

Dungeons and Raids:

https://wowhead.com/iron-docks

  • Implemented some dungeon events.
  • Fixed launching dialogs during the progress in the dungeon.

https://wowhead.com/ragefire-chasm


18/11/2021

General:

  • Fixed 4 server crashes
  • Work has been done to fix warnings when compiling the project
  • Additional fixes for possible memory leaks
  • Fixes inter-thread errors that can lead to server crashes

Priest:

Monk:

Demon Hunter:

  • Fixed a bug where the fall speed reduction effect and the early talent skin bar https://wowhead.com/spell=206803 were turned off when the demon hunter finishes taking off and starts falling. This fix may affect all similar effects that stop the action in flight-to-fall transients.

21/11/2021

Dungeons and Raids

  • Catacombs of Suramar:
    • general:
      • fixed a bug due to which the event of the fight between NPCs among themselves stopped working
      • fixed bugs of patrols after player death
      • added check-in for the [Swarming] (https://wowhead.com/affix=5) modifier
    • bosses:
      • Nal'tira:
        • adjusting the event Lightning Strikes:
          • adjustment of the search for a position for a teleport (checking the position for validity, so that the NPC does not fall into the texture, accepted for all abilities with this effect)
          • adjustment of target selection for teleport (will now select the farthest target)
      • General Xakal:
        • implemented intro dialogue when approaching the boss
    • trash:
      • Acidic Bile:
        • adjustment of the event Absorption:
          • adjustment of the search for targets, will now be able to select targets (players) that are not in combat
      • Plagued Rat:
        • adjusting the fixing event for the players
      • Mana Wyrm:
        • adjustments to the [Nether Spike] event(https://wowhead.com/spell=211476):
          • adjustment of the search for targets, will now be able to select targets (players) that are not in combat
      • Dreadborne Seer:
        • correction of the immune mask, disabled immunity MECHANIC_GRIP
      • Withered Fiend:
        • event adjustment Arcane Doom:
          • adjustment of the search for targets, will now be able to select targets (players) that are not in combat

22/11/2021

General:

  • Fixed 4 server crashes
  • Fixed switching NPC walking state between swimming and walking
  • Fixed a bug when floating vechicles when moving randomly stopped and had to start moving again

Pre-assembled groups:

  • correction of the display of roles in the groups menu
  • correction of changes in spec
  • fix for updating information about changing the spec
  • remove a group from the list after completing its set (not an auto group)
  • fix the display of the private group
  • fix the display of the leader change
  • deleting a group when exiting the game
  • change the leader of the group if you leave the game
  • fixed search
  • fixed group display after joining
  • fixed display of completed encounters

Quests:

Achievements:

Artifacts and Strongholds:

  • Adjustments to the Druid Order Campaign
  • Adjustments in the scenario for obtaining artifact Paladin specialization Light
  • Now De'Bagger can restore DH artifacts after completing the corresponding tasks

Check in:

  • Vashj'ir settlement adjustments
    • Abyssal Fins Ridge Population Adjustment
    • Adjustment of settlement on the Sira'kess Shore
    • Adjustment of settlement in the Depths of Nightmares
    • Adjustment of settlement in Darkened Trench
    • Correction of the settlement in the Spooky Hollow
    • Adjustment of the settlement in the Donny grotto
    • Adjustment of the settlement in L'gorek

Dungeons and Raids


23/11/2021

Druid:

Priest:

Monk:

Demon Hunter:

  • Improvements to talent https://wowhead.com/spell=202138
    • Fixed rendering of visual effect on activation
    • More correct trajectory of attraction to the center of the seal.
  • Fixed rendering of the visual effect of the ability https://wowhead.com/spell=202137 when activated
  • Fixed rendering of the visual effect of the ability https://wowhead.com/spell=202140 when activated
  • Fixed rendering of the visual effect of the ability https://wowhead.com/spell=204513 when activated
  • All seal implementation adjustments also apply to modding talents https://wowhead.com/spell=207666, https://wowhead.com/spell=227322, https://wowhead.com/spell=209281
  • Improvements to talent https://wowhead.com/spell=247454:
    • Now the effect of applying the negative effect "Brittle" and damage will occur after the preparation phase (not immediately, but after a while)
    • Consuming Soul Fragments is now included in the preparation phase. First, you split them, then explode at the moment when you consumed all of them in the radius of action (previously you immediately exploded, and then only the fragments of souls were consumed, which did not always count towards the "Brittle" convertible healing when you deal damage from the talent
  • Improvements to the Phantom Barrier talent (227225):
    • Fixed a bug where the shield would still be destroyed if the damage starts to exceed the residual absorption rate
    • Now each absorption of a Soul Fragment will "pump" the remaining absorption rate.

Death Knight:

Dungeons and Raids:

  • The Emerald Nightmare:
    • bosses:
      • Ursoc :
        • event correction Powerful Onslaught:
          • fixed search filter for valid targets (previously it did not take into account the distance to the player, now the search distance is 80m)
          • fixed an exploit that prevented the boss from dashing towards the target if the target moved out of the dash range
        • Event Adjustment [Cacophonic Roar] (https://wowhead.com/spell=197969) (Mythic difficulty):
          • Nightmare Image:
            • adjusting the NPC's behavior after activation, now the NPC will dash towards the target 500ms after activation (previously 3s)
      • Il'gynoth :
        • now the player who is in the boss room:
          • in raid search mode or out of combat - will teleport from the room, otherwise - kill
        • adjustment of the event Powerful Blood Burst:
          • adjusting the animation of the AT expansion

24/11/2021

General:

  • Fixed 2 server crashes
  • Fixed the display of the correct zone on the return stone when updating it with a ripe

Quests:

Pre-assembled groups:

  • Fixed display of a set of a group for a player who only joined it
  • Additional adjustments to search groups

Dungeons and Raids:

  • The Emerald Nightmare:
    • bosses:
      • Dragons of Nightmare:
        • fixed a bug due to which after teleportation to the portal, the combat mode could fly off the players
        • fixed a bug due to which, when activating the next boss, players could recharge their abilities (reset heroism cooldowns, etc.)
        • fixed animation of landing of activated boss
        • adjustment of the event Soul Siphon:
        • achievement Tour of Imaginary Dragons:
    • trash:

29/11/2021

General:

  • Fixed 2 server crashes
  • A large-scale update has been installed related to the redesign of the code structure in the server core, unexpected errors or server instability may occur
  • Fixed a bug when the second hand of the art flew off during relog with a ghost
  • Fixed bugs of quest items, when it was impossible to take from mobs and gave an error
  • Fixed reset of duels when teleporting
  • Now artifacts will go to the same cell where the last one was when changing the spec
  • Fixed a bug due to which stats could fly off when anihilating items
  • Fixed bug with slow crash when entering dungeons on two local mounts
  • Fixed a bug due to which the player was thrown out of the dungeon to the bind point, and not to the nearest graveyard

Pre-assembled groups:

  • Dorobotka to display the passed bosses
  • Now the group is removed from the search correctly
  • Fixed bugs in search after inviting to a group
  • Additional adjustments to the search engine
  • Fixed a bug when the 6th participant was taken to the group and it was bugged
  • Correction of auto-reception of players in the group and raid
  • Fixed many minor bugs

Warrior:

Priest:

Monk:

Demon Hunter:

Rogue:

Priest:

Death Knight:

  • Now the creature summoned by the ability https://wowhead.com/spell=49206 will no longer try to follow the summoner while casting its spells
  • Improvements https://wowhead.com/spell=207349:
    • Now, for some time after using the talent, the creature will go through a preparation phase to improve its effectiveness
    • The creature will no longer fall into the ground, but will be slightly in the air (problems with visual flight still remain)

Dungeons and Raids:

  • The Emerald Nightmare:

    • bosses:
      • Dragons of Nightmare:
        • fixed a bug due to which the boss's summons could go out of the room, now if this happens and there are no other valid targets for an attack, the boss will be released
        • event correction EVENT_FULL_ENERGY:
          • will now try to complete the event until it is successful
        • Nightmare Rift (Mythic complexity):
          • fixed a bug due to which the NPC [Clumsy Mind Flayer] (https://wowhead.com/npc=108049) could kill the raid, even if the group managed to defeat him before he got 100 units. energy
      • Xavius :
        • NPC Corruption Horror:
          • fixed a bug due to which the spell Explosion of Corruption давало более 5ед. энергии порчи
        • NPC Inconceivable Horror:
          • script adjustments, added a check to see if an NPC can empower a boss
          • correction of the immune mask:
            • disabled next immun-masks:
              • MECHANIC_GRIP
              • MECHANIC_ROOT
              • MECHANIC_KNOCKOUT
              • MECHANIC_SLOW_ATTACK
        • adjustment of the event Corruption: Failure of Madness:
          • now the amount of damage accumulated by the player will not be discarded after his death
  • The Arcway:

  • Vault of the Wardens:

    • Fel-Infused Fury:
      • adjusting the immune mask, the mob will now be susceptible to disorientation effects

30/11/2021

General:


Posted in World of Warcraft: Legion on Oct 31, 2021