Fixes February 2021

Description


01/02/2021

General:

Warrior:

  • Rewritten implementation of the https://wowhead.com/spell=238148 artifact feature:
    • The https://wowhead.com/spell=205545 ability will now change its visual effect depending on who's feeding you (Odynn or Helya)
    • Eliminated the randomness of Odynn's or Helya's activity, they will now alternate and power up your artifact weapon in sequence

Druid:

Mage:

Demon hunter:

  • For the specialization " Vengeance" - the maximum number of soul fragments, soul fragments of demons and small fragments of the soul will be a maximum of 5. Each new soul fragment will replace the oldest in duration, forcing the demon hunter to forcibly "split" that fragment

Paladin:

  • Now the object from the artifact features http://wowhead.com/spell=186773 will move also oriented on the changes of the terrain plane (hills, slopes, rises) and stop correctly if it hits an obstacle

Rogue:

Warlock:

Items:

  • https://wowhead.com/item=151957 - Fixed a bug where the moment the absorbing shield was destroyed, not from a portion of the total absorbed damage, but from the absorbed damage of the last hit that destroys it

02/02/2021

*General:**

  • Reworked the algorithm for finding available points in the effects of jumps with a universal contact action (to the target or to the destination area).
    • Now for a lot of abilities of this effect (examples of class abilities below), when making a jump, the movement will not go rigidly to the edge of the terrain, where there are gradients, but will be more flexible in terms of conditions
    • If your target is a giant that is "walled in" a chasm, then the movement will go to an available hitbox point. If you apply a jump inside the hitbox, you will be correctly moved to the extreme point of the target model
    • In other cases, jumps will take you to the target correctly
  • Fixed a glitch in post-processing and notification countering immunity effects from multiple abilities that could logically ignore them

Warrior:

  • Fixed a bug where https://wowhead.com/spell=6544's shock effect would kick in before landing, causing damage and all other effects associated with the ability to kick in earlier, rather than synchronously with landing.

Priest:

  • Bug fixed when two priests of darkness attacking each other could use https://wowhead.com/spell=205065 and immediately stop one of them from consuming insanity even if the stream spell was over.

Mage:

  • Improvements to the ability https://wowhead.com/spell=84714
    • Fixed a bug where standing within 8 meters of a potential target, the orb would not slow down visually and would fly away at the maximum distance
    • Fixed a bug where the balloon would remain active for a significant amount of time before it slowed to its arrival point
    • Fixed a bug where the balloon would sometimes return to the owner if it failed to slow down
    • Fixed a bug where the balloon would bounce right back if it didn't hit someone, when it reached max distance

Hunter:

Demon Hunter:

  • Fixed a bug where the deceleration effect from applying to the jump destination https://wowhead.com/spell=191427 would impose a deceleration effect on the wearer himself

Rogue:

Warlock: **Talent jump points modification https://wowhead.com/spell=194247 (from https://wowhead.com/spell=104316 summoning)

Shaman: *Talent jump points improvement https://wowhead.com/spell=196884


03/02/2021

Varrior:

Rogue:


05/02/2021

General:

  • Fixed 3 causes of server crash
  • Implemented a new algorithm for finding the endpoint of the "bounces" effect
  • Now "Create Areatrigger" effects that inflict area of effect damage will correctly hit targets that are "bricked up" in cliffs
  • Found and fixed the reason why there was a chance to fall under the geodata when searching for the point to move
  • Fixed a bug that was causing the jumping to the target location calculations

Quests:

Druid: *Adjustments to the jump ability work http://wowhead.com/spell=102280

Mage: Adjustments to jump ability work http://wowhead.com/spell=1953 Druid:** Adjustments to jump ability work http://wowhead.com/spell=212653

Monk:

Rogue:

  • Bug fixed when a move to a target with http://wowhead.com/spell=152150 talent was moving to the center of the target, preventing it from attacking correctly after full effect

Hunter:

Warlock:


08/02/2021

General:

  • Fixed one cause of the server crash
  • Found and fixed two reasons of incorrect calculations of the point search, which could lead to falling under the textures
  • Implemented a new type of AT movement along the pre-built path
  • Additional modifications to calculations of the final effect "jumps" point finding
    • Fixed the definition of the ground elevation at the moment of jump
    • Map objects that have their own height will correctly contribute to the definition of the obstacle
    • Fixed surface definition on "Vindicаar"
  • Fixed a bug where you could give commands to your pet and use its abilities through the command panel when it was in the effects of losing control over your character
  • Fixed a bug where an immobilized pet could be sent to a point with the "Send" command
  • Fixed a bug where the "long-range vision" effect was causing the location area to load again when objects already aimed at the target or in the destination area were breaking the line of sight
  • Implemented the module of temporal substitution of spell schools (It implements the work of such effects as https://wowhead.com/spell=247483)
  • Now when a raid / epochal key is triggered, abilities with a charge base recovery time of more than 180 seconds will also be restored correctly
  • Fixed a bug where the damage of full Chaos school abilities was not taken into account by the damage reduction/increase effects for specific spell schools (e.g. https://wowhead.com/spell=255419 or https://wowhead.com/spell=255422)

Dungeons & Raids

Warrior:

Priest:

  • Fixed two more points of insanity consumption stoppage at the moments of "mutual" application and the end of the effect of the ability https://wowhead.com/spell=205065

Mage: *Operated effect bonus https://wowhead.com/spell=56384

Hunter:

Paladin:

Rogue:

Items:


11/02/2021

General:

  • Fixed a bug where a spell cast or flying at you would not stop its effects if you use some "disappear" ability (https://wowhead.com/spell=58984 or https://wowhead.com/spell=11327)
  • Fixed an issue where a mage on BG was summoning a pet even when he had a talent that disabled it
  • Fixed a bug with the last slot on the farm in Pandaria
  • Fixed a bug when taking quests could freeze on the gossip menu
  • Fixed gossip menu closing when taking the last quest from NPC

Monk:

Death Knight:

Dungeons and raids

Quests:


14/02/2021

General:

  • Fixed "blacklist" in group, raid and BG chats.
  • Fixed two causes of server crashes
  • Implemented a system for displaying the visual effects of spells with jerk target effects
  • Fixed a visual bug with displaying a donat discount in-game
  • Affixes:
  • Fixed bug where bonuses of whole spectrum magic damage enhancement/weakening didn't work on "full school of Chaos" abilities (e.g. https://wowhead.com/spell=228461)
  • Improvements to the system of energy regeneration/concentration, at the moment of receiving/dispersing effects, regulating their replenishment rate

Dungeons and Raids

Warrior:

Mage:

Monk:

  • Called statue https://wowhead.com/spell=115315 will now correctly periodically provoke targets back, after the end of your effect https://wowhead.com/spell=118635
  • Talent enhancements https://wowhead.com/spell=123986
    • Fixed a bug where a blob of qi discharge was split into two charges, thereby affecting the speed at which healing or damage reaches the targets
    • Now the object will move based on the changes of terrain (hills, slopes, rises) and stop correctly if it hits an obstacle
  • Now the object of talent https://wowhead.com/spell=198898 will also move by looking at terrain changes (hills, slopes, rises) and stop correctly, if it hits an obstacle

Hunter:

Demon Hunter:

  • Talent improvements https://wowhead.com/spell=206803:
    • Bug fixed when demon hunter managed to land in a fall within the first second of launching the talent immediately interrupted the slowed fall effect
    • Fixed a bug where the effects of being unable to control during a fall could remain permanently if the demon hunter landed in water

Rogue: *Rewritten implementation of the artifact feature http://wowhead.com/spell=192428

  • Fixed a bug where the visual effect of knives flying out was positioned from your target to a random point instead of from a random point to the target
  • Fixed spamming sound effects

Warlock:


15/02/2021

Warlock:

  • Now after the resurrection of a warlock, his "soul fragments" will not be reset to 0.

Shaman:

Dungeons & Raids


16/02/2021

General:

  • Now affix Bolstering will work on bosses
  • Fixed the turn off of pvp talents (usually happened in duels) when using abilities like "jump" or "shadow step"
  • Bug fixes on Suramar-x1, when the achievements from the Great Feats section were given to characters created through the template function, these achievements have been removed for all such characters

Warrior:

Druid: *The incoming damage absorption, self-healing and inflicted damage bonus during https://wowhead.com/spell=200851 will now be correct in PvP

Mage:

Hunter:

Shaman:


17/02/2021

General:

  • Now pet/maid won't perform an "attack" command if the target is 50 meters away. *Basic Trigger Spell Casting System Implemented at the End of Bounce and Bounce Back Efects

Druid:

Mage:

Hunter:

Dungeons and raids:


18/02/2021

General:

  • Fixed two causes of server crashes
  • Implemented an aura that visually changes part of an outfit to another
  • Fixed a common problem where some streaming spells could not be cancelled, or cancelling them would not completely stop the cast and visually the player continued to do the cast.

Paladin:

  • Fixed damage block. Damage block will now also block enemy abilities.

Warrior:

  • Fixed the damage block. Damage block will now also block enemy abilities. Small optimization of the "Inspiring presence**" talent, maybe now there will be less FPS slippage for some players.

Dungeons and raids:

  • The Emerald Nightmare:
    • general:
      • adjustment of player respawn points (graveyards)
      • added linking for thrash (in simple words, so that thrash in the boss location will not respawn if the boss is dead)
    • bosses:

19/02/2021

Warrior: *Basic implementation http://wowhead.com/spell=146974

Druid:

Priest:

Mage:

Monk:

Hunter:

Demon Hunter:

  • Correction of "soul fragments" landing zone for "Revenge" specialization

Rogue:

  • Fixed a bug where applying http://wowhead.com/spell=207736 to an opponent who could either be immune to it or avoid the overlay could still attack you with abilities

Warlock:

Shaman:

  • Useful bonus effect of "Frost Shock" enhancement from http://wowhead.com/spell=210714 talent will now be applied after pronouncing it (it was after a successful hit)

Dungeons and raids:


21/02/2021

General:

  • Fixed two causes of server crashes
  • Fixed a serious problem of different specs' talents getting caught up
  • Damage blocking:
    • Fixed damage blocking fix from 02/18/21/21
    • Fixed a bug that caused raid boss abilities to ignore damage blocking.
    • Fixed a bug that caused some abilities to ignore damage blocking.
    • Ranged (hunter) abilities can now block.
    • NPCs no longer block attacks from behind.

Items:

General:

  • Fixed bug in SMSG_SPELL_INTERRUPT_LOG package:
    • now addons such as EXTR will correctly display downed casts, in other words - fixed the bug when the addon wrote "Tooting - interrupted"

22/02/2021

Dungeons and raids:

  • The Emerald Nightmare:
    • general:
      • portal adjustment: now players who are in combat mode will not be able to enter the portal
      • implemented the visual part of the portal teleportation (test implementation)
      • Taintheart Trickster:
        • Shadowstep:
          • corrected teleport distance
          • will now only teleport to players who are in combat mode
    • bosses:

23/02/2021

Druid:

** Priest:*** Fixed bug when talent effect https://wowhead.com/spell=199445 still counted if target reflected or was immune to https://wowhead.com/spell=15407

Hunter:

Items:

General:

  • SMSG_MOVE_UPDATE_TELEPORT:
    • add support for PreloadWorld
  • SMSG_SPELL_VISUAL_LOAD_SCREEN package implementation:
    • now all SPELL_EFFECT_TELEPORT_FROM_PORTAL abilities will send their own load-screen (if they meet the condition), some examples of such abilities: Move to rift, Teleport to hunting grounds, etc.

Dungeons and Raids: ** The Emerald Nightmare:

  • now NPS's at a great distance from the players will iwait if they do not find valid targets

24/02/2021

Order halls and artifacts:

Items:


25/02/2021

General:

  • Fixed bug, when in some circumstances, the NPC who should pass the quest was not clickable.
  • Fixed one server crash

Hunter:


26/02/2021

General:

  • Now reset ability recovery time in some situations will also correctly restore the work of the talent https://wowhead.com/spell=214027 (example: the beginning of a duel or entering the arena preparation room)
  • Fixed another bug, when spells from cannons could not hit flying targets

Heartman:

  • When determining "unspecified" specialization, "Discipline" will be oriented as a healer specialization, and not as a "spellfighter" (Bug fixes where healer specialization accessories were also reduced in effectiveness by 55%)

Hunter:

  • Fixed spontaneous activation of PvP mode for hunters specialized in Marksmanship when in a group/raid.

NPC: ** Hunter can now be tamed (if you learned the tome):


Posted in World of Warcraft: Legion on Jan 30, 2021