01/02/2021
General:
- Fixed two server crashes
- Fixed a problem where the visual effects of active abilities when moving within the map by teleportation to any location did not drop on the client of the player owning those abilities
- Fixed support for storing the recovery time of charging abilities
- Effect bonuses that give charges to abilities will now give a bonus charge immediately upon activation
- Removed the reduction of recovery time by bonus effects that give charges to abilities or reduce their recovery time
- Attempting to use "in a row" abilities with charge recovery time will now be correctly suppressed by the base charge recovery time
- Fixed a bug where you may use an ability from the group tabs (like "traps" or "demon summon") that is replaced by talents or other "enhancement" effects if you use both the replaced and substituted ability
- Now "exile" effects (e.g. https://wowhead.com/spell=33786 , https://wowhead.com/spell=221527) can be dispelled by some abilities immunity to damage and effects (example https://wowhead.com/spell=642)
- Fixed bug when abilities that increase resource reserve in percentage gave it less than it was supposed to (example https://wowhead.com/spell=227057 , https://wowhead.com/spell=20591 , https://wowhead.com/spell=154744 , https://wowhead.com/spell=154747 , https://wowhead.com/spell=154746 , https://wowhead.com/spell=55275 )
- Fixed bug when some damage and effects immunity abilities (example https://wowhead.com/spell=642) could not be applied while in the effects of transformation + appeasement (example https://wowhead.com/spell=51514)
Warrior:
- Rewritten implementation of the https://wowhead.com/spell=238148 artifact feature:
- The https://wowhead.com/spell=205545 ability will now change its visual effect depending on who's feeding you (Odynn or Helya)
- Eliminated the randomness of Odynn's or Helya's activity, they will now alternate and power up your artifact weapon in sequence
Druid:
- Fixed a bug where renewing an effect http://wowhead.com/spell=62071 with a long action time when you had enough holds in a series you activated the effect for a duration that corresponded to the minimum duration
- Fixed bug when https://wowhead.com/spell=33786 / https://wowhead.com/spell=209753 fully belonged to the effect "disorientation", which did not allow to use against them some defensive abilities (eg https://wowhead.com/spell=45438)
Mage:
- Now http://wowhead.com/spell=84714 will move by changing terrain (hills, downhills, uphills)
Demon hunter:
- For the specialization " Vengeance" - the maximum number of soul fragments, soul fragments of demons and small fragments of the soul will be a maximum of 5. Each new soul fragment will replace the oldest in duration, forcing the demon hunter to forcibly "split" that fragment
Paladin:
- Now the object from the artifact features http://wowhead.com/spell=186773 will move also oriented on the changes of the terrain plane (hills, slopes, rises) and stop correctly if it hits an obstacle
Rogue:
- http://wowhead.com/spell=242279 - fixed bug, when applying http://wowhead.com/spell=212283 under the action of http://wowhead.com/spell=1784 triggered the basic recovery time of 30 seconds, instead of 25
- Fixed a bug where renewing an effect http://wowhead.com/spell=193316 with a long action time with enough series receptions you activated the effect for a duration that matched the minimum duration
Warlock:
- Fixed bug when https://wowhead.com/spell=216698 could collect 24 "souls killed" and " runaway souls" together. By doing so, he could activate the duration of http://wowhead.com/spell=216708 up to 120 seconds.
Items:
- https://wowhead.com/item=151957 - Fixed a bug where the moment the absorbing shield was destroyed, not from a portion of the total absorbed damage, but from the absorbed damage of the last hit that destroys it
02/02/2021
*General:**
- Reworked the algorithm for finding available points in the effects of jumps with a universal contact action (to the target or to the destination area).
- Now for a lot of abilities of this effect (examples of class abilities below), when making a jump, the movement will not go rigidly to the edge of the terrain, where there are gradients, but will be more flexible in terms of conditions
- If your target is a giant that is "walled in" a chasm, then the movement will go to an available hitbox point. If you apply a jump inside the hitbox, you will be correctly moved to the extreme point of the target model
- In other cases, jumps will take you to the target correctly
- Fixed a glitch in post-processing and notification countering immunity effects from multiple abilities that could logically ignore them
Warrior:
- Fixed a bug where https://wowhead.com/spell=6544's shock effect would kick in before landing, causing damage and all other effects associated with the ability to kick in earlier, rather than synchronously with landing.
Priest:
- Bug fixed when two priests of darkness attacking each other could use https://wowhead.com/spell=205065 and immediately stop one of them from consuming insanity even if the stream spell was over.
Mage:
- Improvements to the ability https://wowhead.com/spell=84714
- Fixed a bug where standing within 8 meters of a potential target, the orb would not slow down visually and would fly away at the maximum distance
- Fixed a bug where the balloon would remain active for a significant amount of time before it slowed to its arrival point
- Fixed a bug where the balloon would sometimes return to the owner if it failed to slow down
- Fixed a bug where the balloon would bounce right back if it didn't hit someone, when it reached max distance
Hunter:
- Improvement of jump points of https://wowhead.com/spell=213466 ability (from the call https://wowhead.com/spell=120679)
- Fixed bug when the visual effect https://wowhead.com/spell=53209 started only after a hit, if there was only one target in the kill zone
- Improvements to the jump points of the https://wowhead.com/spell=190925 ability
- The https://wowhead.com/spell=109215 movement speed boost will now be activated by the https://wowhead.com/spell=190925 ability when you land after a jump (this process is still being worked on for https://wowhead.com/spell=781)
Demon Hunter:
- Fixed a bug where the deceleration effect from applying to the jump destination https://wowhead.com/spell=191427 would impose a deceleration effect on the wearer himself
Rogue:
- Talent jump point tweaks https://wowhead.com/spell=152150
Warlock: **Talent jump points modification https://wowhead.com/spell=194247 (from https://wowhead.com/spell=104316 summoning)
Shaman: *Talent jump points improvement https://wowhead.com/spell=196884
03/02/2021
Varrior:
- Fixed an issue where (update 29/01/21) the https://wowhead.com/spell=184367 ability would trigger base total recovery time without decreasing your speed *The bonus effect of additional targets https://wowhead.com/spell=85739 will now be expended immediately from https://wowhead.com/spell=184367, not when the last hit occurs
Rogue:
- Fixed bug when the talent https://wowhead.com/spell=152150 sometimes did not make the final blow with the final ability
05/02/2021
General:
- Fixed 3 causes of server crash
- Implemented a new algorithm for finding the endpoint of the "bounces" effect
- Now "Create Areatrigger" effects that inflict area of effect damage will correctly hit targets that are "bricked up" in cliffs
- Found and fixed the reason why there was a chance to fall under the geodata when searching for the point to move
- Fixed a bug that was causing the jumping to the target location calculations
Quests:
Druid: *Adjustments to the jump ability work http://wowhead.com/spell=102280
Mage: Adjustments to jump ability work http://wowhead.com/spell=1953 Druid:** Adjustments to jump ability work http://wowhead.com/spell=212653
Monk:
- Fixed a bug where a creature's ability https://wowhead.com/spell=123904 - https://wowhead.com/spell=124007 could be used even if the target counteracts it (for example, by lowering visibility with https://wowhead.com/spell=212183)
Rogue:
- Bug fixed when a move to a target with http://wowhead.com/spell=152150 talent was moving to the center of the target, preventing it from attacking correctly after full effect
Hunter:
- Fixed bug when https://wowhead.com/spell=203337 effect was not dissipated by damage immunity effects, allowing to remove such effects (example https://wowhead.com/spell=642)
Warlock:
- Fixed bug when the effect of the item https://wowhead.com/spell=207952 was dissipated from the owner, if the target is removed from https://wowhead.com/spell=146739 imposed by another owner
08/02/2021
General:
- Fixed one cause of the server crash
- Found and fixed two reasons of incorrect calculations of the point search, which could lead to falling under the textures
- Implemented a new type of AT movement along the pre-built path
- Additional modifications to calculations of the final effect "jumps" point finding
- Fixed the definition of the ground elevation at the moment of jump
- Map objects that have their own height will correctly contribute to the definition of the obstacle
- Fixed surface definition on "Vindicаar"
- Fixed a bug where you could give commands to your pet and use its abilities through the command panel when it was in the effects of losing control over your character
- Fixed a bug where an immobilized pet could be sent to a point with the "Send" command
- Fixed a bug where the "long-range vision" effect was causing the location area to load again when objects already aimed at the target or in the destination area were breaking the line of sight
- Implemented the module of temporal substitution of spell schools (It implements the work of such effects as https://wowhead.com/spell=247483)
- Now when a raid / epochal key is triggered, abilities with a charge base recovery time of more than 180 seconds will also be restored correctly
- Fixed a bug where the damage of full Chaos school abilities was not taken into account by the damage reduction/increase effects for specific spell schools (e.g. https://wowhead.com/spell=255419 or https://wowhead.com/spell=255422)
Dungeons & Raids
-
- Cenarius:
- rewritten boss script:
- added missing dialogs / special dialogs / conversats
- Fixed a bug that caused the loot chest not to appear
- Malfurion Stormrage:
- ability Cleansing Ground will now more accurately select locations with a large concentration of players
- implemented Wounded ability:
- You now decide if you need Malfurion Stormrage's help in combat, if Malfurion Stormrage is badly wounded in combat, then Cenarius will not go into the iwaid-mode
- Fixed bugs that caused NPS's: Tormented Souls, Nightmare Sapling, Corrupted Emerald Egg, Corrupted Nature could activate as Nightmare, even after Malfurion Stormrage cleared them
- now [Dread Thorns] aura(https://wowhead.com/spell=210340) will affect all enemies within 30m only in heroic and epochal difficulty
- the Forces of Nightmare ability (in epochal difficulty) will now affect existing nature allies so that they go under the power of nightmare
- the "your nightmare is over!" phase will now activate when the boss health drops below 35% or all waves of nightmare powers have passed
- Beasts of Nightmare will now appear at random points instead of static ones
- implemented AT for Cleansed Ground:
- will now gradually decrease from the number of players who are in the puddle, the more players - the faster it decreases
- will now decrease noticeably more if too many stacks are on players from Creeping Nightmares
- adjustment of [Spear of Nightmares] ability(https://wowhead.com/spell=214529):
- now minimum puddle size is 12m
- max puddle size is now 50m
- adjusted formula for puddle size calculation, now will take all damage into account
- implemented outro (intro in progress)
- rewritten boss script:
- Cenarius:
-
- general:
- corrected portal to Helheim
- general:
Warrior:
- Fixed a bug where the healing effect of the talent https://wowhead.com/spell=29838 could sometimes remain on a character
Priest:
- Fixed two more points of insanity consumption stoppage at the moments of "mutual" application and the end of the effect of the ability https://wowhead.com/spell=205065
Mage: *Operated effect bonus https://wowhead.com/spell=56384
Hunter:
- Now https://wowhead.com/spell=34026 can't be applied if your pet is too far away and immobilized
- Now https://wowhead.com/spell=217200 cannot be applied if your pet is too far away and immobilized
Paladin:
- Fixed a bug with the effect of countering talent interrupts https://wowhead.com/spell=210294
Rogue:
- Fixed a bug where applying https://wowhead.com/spell=152150 would not give immunity to charm or disarm effects
- Fixed a bug where using https://wowhead.com/spell=1784, https://wowhead.com/spell=11327, or https://wowhead.com/spell=185313 under the effects of https://wowhead.com/spell=207736 you could not be attacked by abilities
- Fixed bonus https://wowhead.com/spell=186278
Items:
- https://wowhead.com/spell=6615 - Fixed the duration of the item depending on the level of the character
11/02/2021
General:
- Fixed a bug where a spell cast or flying at you would not stop its effects if you use some "disappear" ability (https://wowhead.com/spell=58984 or https://wowhead.com/spell=11327)
- Fixed an issue where a mage on BG was summoning a pet even when he had a talent that disabled it
- Fixed a bug with the last slot on the farm in Pandaria
- Fixed a bug when taking quests could freeze on the gossip menu
- Fixed gossip menu closing when taking the last quest from NPC
Monk:
- https://wowhead.com/spell=113656 will now correctly activate the damage effect during https://wowhead.com/spell=247483 if the primary target is immune to physical damage, for example.
Death Knight:
- Fixed the AI of the servant https://wowhead.com/spell=49206
Dungeons and raids
- Return to Karazhan:
- Fixed the reason why some NPCs could aggro over textures.
Quests:
- http://wowhead.com/quest=42922
- http://wowhead.com/quest=43752
- http://wowhead.com/quest=43751
- http://wowhead.com/quest=41340
- http://wowhead.com/quest=41014
- http://wowhead.com/quest=41950
- http://wowhead.com/quest=45765
- http://wowhead.com/quest=45971
- http://wowhead.com/quest=42004
- http://wowhead.com/quest=40925
- http://wowhead.com/quest=42173
- http://wowhead.com/quest=39462
- http://wowhead.com/quest=41055
- http://wowhead.com/quest=41057
- http://wowhead.com/quest=45552
- http://wowhead.com/quest=38376
- http://wowhead.com/quest=40740
- http://wowhead.com/quest=42430
- http://wowhead.com/quest=42501
- http://wowhead.com/quest=48601
- http://wowhead.com/quest=40341
- http://wowhead.com/quest=43934
- http://wowhead.com/quest=42002
- http://wowhead.com/quest=43090
- http://wowhead.com/quest=42019
- http://wowhead.com/quest=38684
- http://wowhead.com/quest=39614
- http://wowhead.com/quest=13588
- http://wowhead.com/quest=44799
- http://wowhead.com/quest=42027
- http://wowhead.com/quest=44943
- http://wowhead.com/quest=47137
- http://wowhead.com/quest=39983
- http://wowhead.com/quest=39990
- http://wowhead.com/quest=39992
- http://wowhead.com/quest=43457
- http://wowhead.com/quest=43751
- http://wowhead.com/quest=43752
- http://wowhead.com/quest=42734
- http://wowhead.com/quest=41014
- http://wowhead.com/quest=44221
- http://wowhead.com/quest=42087
- http://wowhead.com/quest=40517
- http://wowhead.com/quest=40593
- http://wowhead.com/quest=38582
- http://wowhead.com/quest=42596
- http://wowhead.com/quest=44915
- http://wowhead.com/quest=39860
- http://wowhead.com/quest=47543
- http://wowhead.com/quest=47545
- http://wowhead.com/quest=45883
- http://wowhead.com/quest=45769
- http://wowhead.com/quest=38766
14/02/2021
General:
- Fixed "blacklist" in group, raid and BG chats.
- Fixed two causes of server crashes
- Implemented a system for displaying the visual effects of spells with jerk target effects
- Fixed a visual bug with displaying a donat discount in-game
- Affixes:
- Fixed bug where bonuses of whole spectrum magic damage enhancement/weakening didn't work on "full school of Chaos" abilities (e.g. https://wowhead.com/spell=228461)
- Improvements to the system of energy regeneration/concentration, at the moment of receiving/dispersing effects, regulating their replenishment rate
Dungeons and Raids
- Black Temple:
- Shade of Akama
- Eliminated the cause of the ewaid boss.
- Shade of Akama
- Eye of Eternity:
- Eliminated the cause of the boss ewade in phase 3.
-
-
Xavius
: -
Completely rewritten the boss script:
- Added missing dialogues
- Dream of Ysera
: - Epochal difficulty:
- Implemented [Font of Dreaming] ability(https://wowhead.com/spell=210832):
- Isera will now leave void zones at the edges of the platform, through which you can enter the dream phase, if you do not overlap these void zones,
or they will be blocked by players who are under the aura effect [Dream Simulacrum] (https://wowhead.com/spell=206005) or [Hypnophobia] (https://wowhead.com/spell=206242),
then Corruption Horror will appear from the Void Zones. Void Zones will appear at 97%, 80%, 60% and 45% health Xavius
- Isera will now leave void zones at the edges of the platform, through which you can enter the dream phase, if you do not overlap these void zones,
or they will be blocked by players who are under the aura effect [Dream Simulacrum] (https://wowhead.com/spell=206005) or [Hypnophobia] (https://wowhead.com/spell=206242),
then Corruption Horror will appear from the Void Zones. Void Zones will appear at 97%, 80%, 60% and 45% health Xavius
- In normal, heroic and search raid Ysera will put half of the raid group members to sleep when Xavius
health drops below 95% or 60% - Players will now enter/exit to (from) Dream of Ysera with the level of spoilage they had before sleep
- Now Sleeping Version will also take damage from Xavius
or his minions' abilities - The player will be thrown out of Dream of Ysera:
- If Sleeping Version dies
- If the player falls under the [Corruption: Madness] aura(https://wowhead.com/spell=207409)
- If the player dies in Dream of Ysera
-
Nightmare Spoiling:
- Rewritten spoilage accumulation, eliminated bugs that caused some abilities of the boss or its minions not to accumulate spoilage on players
-
-
Implemented animation for [Corruption: Crushing Shadows] ability(https://wowhead.com/spell=208748)
-
Now players will not see Terrible Creep if their spoiling level is lower than 33 units.
-
- Manifest Corruption:
- Corruption Horror:
- Will now correctly apply Tormenting Swipe, Corrupting Nova abilities
- Implemented death animation.
- Corruption Horror:
- Eruption and Manifest:
- Lurking Terror:
- Will now have full immunity to any attacks
- Rewritten AI's behavior when chasing a target
- Fixed several exploits (e.g.: if a tank used provocation in Lurking Terror)
- Released death animation
- Lurking Terror:
- Ability Corruption Meteor, Bonds of Terror will no longer select tanks as targets if there are other available targets
- Call of Nightmares:
- Inconceivable Horror:
- Motion Speed Adjustment
- Implemented appearance animation
- Fixed a bug where Inconceivable Horror could appear "invisible"
- Tainted Discharge:
- Implemented puddle reduction animation (if the player "overlaps" it)
- Fixed a bug where Tainted Discharge debuff could not deal damage to the player.
- Inconceivable Horror:
-
-
- Darkheart Thicket:
- Archdruid Glaidalis:
- Fixed a bug that caused "finishing buffs" to not work on players when they die Nightmare Abomination, example of a buff: War Machine
- Archdruid Glaidalis:
Warrior:
- Fixed additional visual effect of "shoulder strike" at the end of movement action with the ability http://wowhead.com/spell=100
- Fixed additional visual effect of "shield strike" at the end of movement action with the ability http://wowhead.com/spell=198304
- Fixed the starting visual effect of "waving weapons" ability http://wowhead.com/spell=6544
Mage:
- Talent object https://wowhead.com/spell=153626 will now move based on terrain changes (hills, slopes, rises) and correctly stop when hitting an object.
Monk:
- Called statue https://wowhead.com/spell=115315 will now correctly periodically provoke targets back, after the end of your effect https://wowhead.com/spell=118635
- Talent enhancements https://wowhead.com/spell=123986
- Fixed a bug where a blob of qi discharge was split into two charges, thereby affecting the speed at which healing or damage reaches the targets
- Now the object will move based on the changes of terrain (hills, slopes, rises) and stop correctly if it hits an obstacle
- Now the object of talent https://wowhead.com/spell=198898 will also move by looking at terrain changes (hills, slopes, rises) and stop correctly, if it hits an obstacle
Hunter:
- Fixed an issue where https://wowhead.com/spell=53490 could not be applied when the pet itself was in the effects of loss of control
- Now the object of talent https://wowhead.com/spell=212431 will move also guided by the changes of plane of terrain (hills, slopes, rises) and correctly stop if resting on an obstacle
- Fixed bug when https://wowhead.com/spell=202933 sometimes did not show up in the visual effects of the loss of control over the character
Demon Hunter:
- Talent improvements https://wowhead.com/spell=206803:
- Bug fixed when demon hunter managed to land in a fall within the first second of launching the talent immediately interrupted the slowed fall effect
- Fixed a bug where the effects of being unable to control during a fall could remain permanently if the demon hunter landed in water
Rogue: *Rewritten implementation of the artifact feature http://wowhead.com/spell=192428
- Fixed a bug where the visual effect of knives flying out was positioned from your target to a random point instead of from a random point to the target
- Fixed spamming sound effects
Warlock:
- Increased the range at which the effect of the ability https://wowhead.com/spell=146739 will stop
- Fixed bug when the duration of the effect https://wowhead.com/spell=207953 when updating "Spoils" could last much less
15/02/2021
Warlock:
- Now after the resurrection of a warlock, his "soul fragments" will not be reset to 0.
Shaman:
- Fixed bug when https://wowhead.com/spell=204336 was destroyed immediately if he redirected malicious spells to himself
Dungeons & Raids
- Emerald Nightmare:
- General:
- realized quests:
- The Emerald Nightmare: Piercing the Veil
- The Emerald Nightmare: Piercing the Veil
- The Emerald Nightmare: Piercing the Veil](https://wowhead.com/quest=44285)
- Nythendra
: - now the ability Rot will not throw at players in the tank speck if there are other available targets
- now number of active Corrupted Vermin will not exceed 5
- fixed a bug that caused Infested Breath ability not to deal damage
- Ursoc
: - fixed a bug that caused Nightmare Image to stop reviving on subsequent boss pools
- now Focused Gaze ability will not be thrown at players in the tank speck if there are other available targets
- Elerethe Renferal:
- now if a player has fallen from the platform (i.e. his Z position is less than 130.f), the player will be killed
- now Web Crawlers will not activate if the player "flies" over the web
- The Dragons of Nightmare:* now the ability Call Defiled Spirit will not be thrown at players in the tank speck if there are other available targets
- fixed bug that Lumbering Mindgorger will not start saving energy until players enter their portal (grid won't load)
- Lumbering Mindgorger:
- Collapsing Nightmare ability can now be interrupted
- health adjusted for Lumbering Mindgorger
16/02/2021
General:
- Now affix Bolstering will work on bosses
- Fixed the turn off of pvp talents (usually happened in duels) when using abilities like "jump" or "shadow step"
- Bug fixes on Suramar-x1, when the achievements from the Great Feats section were given to characters created through the template function, these achievements have been removed for all such characters
Warrior:
- Fixed a bug where the artifact feature bonus https://wowhead.com/spell=203261 did not reduce the intercepted attack damage activated by the effect https://wowhead.com/spell=147833
Druid: *The incoming damage absorption, self-healing and inflicted damage bonus during https://wowhead.com/spell=200851 will now be correct in PvP
- https://wowhead.com/spell=145205 will now correctly get the speed bonus from the wielder
Mage:
- Fixed a bug where https://wowhead.com/spell=32612 would not dissipate from abilities that can be applied while casting other spells
- Fixed a bug where https://wowhead.com/spell=110959 was not dispersed by abilities that can be applied while casting other spells
Hunter:
- Fixed a bug where https://wowhead.com/spell=13813 when activated on targets with a large model or "immured" in the abyss did not deal damage to them
- Fixed a bug where https://wowhead.com/spell=191241 sometimes wouldn't roll back affected targets
- Now the attack power of a https://wowhead.com/spell=194407 minion will be 400% of its owner (was 100%)
Shaman:
- https://wowhead.com/spell=5394 will now correctly get the speed bonus from the owner
17/02/2021
General:
- Now pet/maid won't perform an "attack" command if the target is 50 meters away. *Basic Trigger Spell Casting System Implemented at the End of Bounce and Bounce Back Efects
Druid:
- Rewritten the talent https://wowhead.com/spell=236144
- Fixed bug when being already in https://wowhead.com/spell=768 or https://wowhead.com/spell=197625 at the moment of activation of this talent you didn't get the bonus effect
- Fixed bug when switching off the talent, the active bonus from https://wowhead.com/spell=768 could stay on the character
Mage:
- Now https://wowhead.com/spell=5143 will no longer be interrupted when using abilities that can be cast while other spells are active (e.g. https://wowhead.com/spell=212653 or https://wowhead.com/spell=212801)
- Rewritten implementation of the https://wowhead.com/spell=195615 artifact feature. "Ice Crystals" will now correctly recolor into "Black Icicle" when triggered.
Hunter:
- Rewritten implementation of the artifact feature https://wowhead.com/spell=190515 . Now it will trigger after landing from using the ability https://wowhead.com/spell=781
- Rewritten implementation of the talent https://wowhead.com/spell=109215 . Now triggers after landing from using the ability https://wowhead.com/spell=781
Dungeons and raids:
- The Emerald Nightmare:
- general:
- corrected teleport point for [Teleport to Moonglade] ability(https://wowhead.com/spell=224881)
- corrected health for (in normal, heroic and mythic difficulty):
- Nythendra
- Ursoc
- Nightmare Image
- Ysondre
- Taerar
- Leton
- Emeriss
- Dread Horror
- Spirit Shade
- Shade of Taerar
- Essence of Corruption
- Lumbering Mindgorger
- Elerethe Renferal
- Venomous Spiderling
- Skittering Spiderling
- Il'gynoth
- Eye of Il'gynoth
- Deathglare Tentacle
- Corruptor Tentacle
- Dominator Tentacle
- Nightmare Horror
- Nightmare Ichor
- Shriveled Eyestalk
- Cenarius
- Malfurion Stormrage
- Corrupted Wisp
- Wisp
- Nightmare Ancient
- Cleansed Ancient
- Rotten Drake
- Emerald Drake
- Twisted Sister
- Redeemed Sister
- Entangling Roots
- Gelatinized Decay
- Taintheart Trickster
- Taintheart Tormenter
- Taintheart Befouler
- Lurking Horror
- Deathroot Ancient
- Essence of Nightmare
- Dire Shaman
- Grisly Trapper
- Corrupted Feeler
- Horrid Eagle
- Tur Ragepaw
- Guardian Gorroc
- Guardian Rurson
- Defiled Keeper
- Corrupted Gatewarden
- Swarming Dread
- Rotos
- Screeching Spiderling
- Shadowfeather
- Nightmother
- Tainted Bloodpetal
- Flail of Il'gynoth
- Bo'lan the Marked
- Infected Diemetradon
- Skittering Shadows
- Creature in the Shadows
- Dark Devourers
- Nightmare Amalgamation
- Shadow Pounder
- bosses:
- Cenarius:
- Implemented intro c Malfurion Stormrage
- Cenarius:
- general:
18/02/2021
General:
- Fixed two causes of server crashes
- Implemented an aura that visually changes part of an outfit to another
- Fixed a common problem where some streaming spells could not be cancelled, or cancelling them would not completely stop the cast and visually the player continued to do the cast.
Paladin:
- Fixed damage block. Damage block will now also block enemy abilities.
Warrior:
- Fixed the damage block. Damage block will now also block enemy abilities. Small optimization of the "Inspiring presence**" talent, maybe now there will be less FPS slippage for some players.
Dungeons and raids:
- The Emerald Nightmare:
- general:
- adjustment of player respawn points (graveyards)
- added linking for thrash (in simple words, so that thrash in the boss location will not respawn if the boss is dead)
- bosses:
- Xavius
: - adjusting target count for [Lurking Eruption] ability(https://wowhead.com/spell=208322):
- if raid <= 10 people, then number of targets - 1
- If a raid consists of 15-20 people, then target count is 2.
- If a raid consists of 20+ people, then target count is 3.
- If raid is of epochal difficulty - 2
- final adjustment of the radius for the ability [Font of Dreaming] (https://wowhead.com/spell=210832), now is 30 meters from the center of the site
- now after subduing a player with Corruption: Madness, the player's spoilage level will be reset to zero
- adjusting target count for [Lurking Eruption] ability(https://wowhead.com/spell=208322):
- Il'gynoth
: - Took the Red Eye Down:
- achievement realized
- Took the Red Eye Down:
- Сenarius:
- Use the Force(s)
- achievement realized
- Use the Force(s)
- Xavius
- general:
19/02/2021
Warrior: *Basic implementation http://wowhead.com/spell=146974
Druid:
- Fixed a bug where saying http://wowhead.com/spell=164862 did not stop when trying to cancel a positive buff or when pressing the esc key "main menu".
Priest:
- Fixed bug when uttering http://wowhead.com/spell=605 did not stop when trying to cancel control or when pressing esc "main menu" key
Mage:
- Fixed a bug where applying stealth http://wowhead.com/spell=198158 would reset the player's current and remembered target
- Fixed a bug where applying stealth at http://wowhead.com/spell=32612 would reset the current and remembered player target
- Fixed a bug where applying stealth http://wowhead.com/spell=110959 would reset the player's current and remembered target
Monk:
- Fixed symbol http://wowhead.com/spell=125872
Hunter:
- Fixed a bug where creatures summoned by the artifact feature https://wowhead.com/spell=238123 were friendly to the enemy and he could not attack them *The original spellcaster https://wowhead.com/spell=243120 will now be the Sneaky Snake itself, also corrected its susceptibility to the effects of enhancing all damage inflicted by its hunter-caller
- Fixed the damage of the creature's Auto attack https://wowhead.com/spell=243042
Demon Hunter:
- Correction of "soul fragments" landing zone for "Revenge" specialization
Rogue:
- Fixed a bug where applying http://wowhead.com/spell=207736 to an opponent who could either be immune to it or avoid the overlay could still attack you with abilities
Warlock:
- Implementation http://wowhead.com/spell=56246
- Fixed a bug where saying http://wowhead.com/spell=126 didn't stop when releasing a creature, canceling a control, or pressing the "main menu" esc key
Shaman:
- Useful bonus effect of "Frost Shock" enhancement from http://wowhead.com/spell=210714 talent will now be applied after pronouncing it (it was after a successful hit)
Dungeons and raids:
- The Emerald Nightmare:
-
- Dragons of Nightmare:
- Imagined Dragons World Tour achievement realized
- Dragons of Nightmare:
-
21/02/2021
General:
- Fixed two causes of server crashes
- Fixed a serious problem of different specs' talents getting caught up
- Damage blocking:
- Fixed damage blocking fix from 02/18/21/21
- Fixed a bug that caused raid boss abilities to ignore damage blocking.
- Fixed a bug that caused some abilities to ignore damage blocking.
- Ranged (hunter) abilities can now block.
- NPCs no longer block attacks from behind.
Items:
- Leather Love Seat: **script has been implemented
General:
- Fixed bug in SMSG_SPELL_INTERRUPT_LOG package:
- now addons such as EXTR will correctly display downed casts, in other words - fixed the bug when the addon wrote "Tooting - interrupted"
22/02/2021
Dungeons and raids:
- The Emerald Nightmare:
- general:
- portal adjustment: now players who are in combat mode will not be able to enter the portal
- implemented the visual part of the portal teleportation (test implementation)
- Taintheart Trickster:
- Shadowstep:
- corrected teleport distance
- will now only teleport to players who are in combat mode
- Shadowstep:
- bosses:
- Nythendra:
- Fixed a bug that caused the Infested ability not to deal damage
- Ursoc:
- Nightmare Image
- immune mask adjustment
- Focused Gaze:
- Fixed a bug that caused the event to trigger after the boss died
- fixed a bug that made the debuff from Rend Flesh not work right after the boss cast
- Scare Bear:
- now Ursoc and Tur Ragepaw are now hostile nips to each other
- Nightmare Image
- Dragons of Nightmare:
- Ysondre:
- Fixed a bug that caused the Call Defiled Spirit ability to be applied once per entire boss fight
- Ysondre:
- Nythendra:
- general:
23/02/2021
Druid:
- Fixed bug of secondary learning of additional talent abilities https://wowhead.com/spell=197488 - https://wowhead.com/spell=197630 , https://wowhead.com/spell=197629 , https://wowhead.com/spell=197628 , https://wowhead.com/spell=197626 , https://wowhead.com/spell=197625 when moving to interserver zone (with the rest of "debriefing" in progress)
** Priest:*** Fixed bug when talent effect https://wowhead.com/spell=199445 still counted if target reflected or was immune to https://wowhead.com/spell=15407
- Fixed bug where https://wowhead.com/spell=199445 talent effect would not work if https://wowhead.com/spell=15407 is reapplied just before the end of its flow action
Hunter:
- Fixed bug where https://wowhead.com/spell=19434 talent bonus "Tricky Shot" sometimes could not hang if applied at close range to the target
Items:
- Now https://wowhead.com/item=151964 will no longer be boosted by the effect https://wowhead.com/spell=76856 **Obedience specialization's https://wowhead.com/item=151957 effect will now be halved by the blast effect, rather than the absorption effect
General:
- SMSG_MOVE_UPDATE_TELEPORT:
- add support for PreloadWorld
- SMSG_SPELL_VISUAL_LOAD_SCREEN package implementation:
- now all SPELL_EFFECT_TELEPORT_FROM_PORTAL abilities will send their own load-screen (if they meet the condition), some examples of such abilities: Move to rift, Teleport to hunting grounds, etc.
Dungeons and Raids: ** The Emerald Nightmare:
- now NPS's at a great distance from the players will iwait if they do not find valid targets
24/02/2021
Order halls and artifacts:
- Adjustments to the Warrior scenario with Weapon Specialization (lowered damage of some NIPs)
- Adjustments in the Paladin scenario of the Defense specialization (corrected the flight into the scenario)
- https://wowhead.com/npc=122095 (added ability to learn owl guise by a twin on the account where the chain is performed)
- https://wowhead.com/npc=119664 and https://wowhead.com/npc=116929 no longer go into textures
- https://wowhead.com/order-advancement=430
Items:
25/02/2021
General:
- Fixed bug, when in some circumstances, the NPC who should pass the quest was not clickable.
- Fixed one server crash
Hunter:
- Now you can not tame animals of the "[Feathermane] (https://wowhead.com/pet=160)" family without having studied the folio "[Tome of the Hybrid Beast] (https://wowhead.com/item=147580)".
26/02/2021
General:
- Now reset ability recovery time in some situations will also correctly restore the work of the talent https://wowhead.com/spell=214027 (example: the beginning of a duel or entering the arena preparation room)
- Fixed another bug, when spells from cannons could not hit flying targets
Heartman:
- When determining "unspecified" specialization, "Discipline" will be oriented as a healer specialization, and not as a "spellfighter" (Bug fixes where healer specialization accessories were also reduced in effectiveness by 55%)
Hunter:
- Fixed spontaneous activation of PvP mode for hunters specialized in Marksmanship when in a group/raid.
NPC: ** Hunter can now be tamed (if you learned the tome):
- https://wowhead.com/npc=89386
- https://wowhead.com/npc=90480
- https://wowhead.com/npc=112909
- https://wowhead.com/npc=90057
- https://wowhead.com/npc=97504
- https://wowhead.com/npc=121502
- https://wowhead.com/npc=103497
- https://wowhead.com/npc=106920
- https://wowhead.com/npc=90313
- https://wowhead.com/npc=105547
- https://wowhead.com/npc=121623
- https://wowhead.com/npc=121624
- https://wowhead.com/npc=46158
- https://wowhead.com/npc=49251
- https://wowhead.com/npc=4014
- https://wowhead.com/npc=16872
- https://wowhead.com/npc=4015
- https://wowhead.com/npc=5928
- https://wowhead.com/npc=2658
- https://wowhead.com/npc=16874