01/03/2016
General:
- Finalization of the network part, responsible for controlling the movement of players;
- Fixed the function to "drive off" the cycle;
- Fixed sending information about calendar events;
- Fixed display of items in the character selection window (does not apply to artifacts - their visualization has not yet been implemented);
- Correction incchan for items;
- Correction of lua errors after entering the world, informing about the unsuitable state of rest (the visualization of the rest system itself has also been fixed);
- Fixed sticky screen loading during teleportation;
- Fixed the ability to cancel the scene;
- Correction of the duels;
- Multiple refinement of the localization system (at the moment, everything is not yet included);
- Correction of the display of suffixes of items at auction;
- Adjustment of the functional responsible for the selection of random text for the NPS - more randomly selects;
- Implementation of support for multiple quests for the same AT;
- A large number of code optimization and minor improvements, fixes to the network part (we will not describe all these minor (and not only) improvements that were made before the test realm was opened, since there are too many of them.
Base:
- Adding a lot of templates for game objects;
- Adding all new templates for NPCs as well as updating old ones;
- Update all quest_poi & quest_poi_points;
- Adding all known texts for NPCs.
09/03/2016
General:
- Correction of the network part associated with a change in the position of objects in bags, changing clothes;
- Fixed highguides for objects of scenes, groups, guilds, "conversations";
- Partial corrections to the work of achievements (you need to finish the criteria a little more);
- Partial implementation of new class resources - only basic:
- Fix CastFailed message - one of the reasons sticky buttons;
- Correction of the possibility of studying talents (a fix for studying specializations is still needed).
- Fix spell scaling system;
- Uploading additional data to spells (fixed aggro from spells and much more);
- The implementation of the system of accompanying effects for cards (sounds, lights, weather) has been redone;
- Improvements to the geodata system, players will no longer die from incorrect falls, they also should no longer fall under textures.
10/03/2016
- Correction of the network part associated with a change in the speed of the movement of the character;
- Fixed saving macros and settings
12/03/2016
- Multiple network part changes
- Fixed sticking spells during caste
13/03/2016
- Correction of the problem, when it was not possible to enter the dungeons, some quests and some other things related to static AreaTriggers did not work;
- Fixed a problem when settings and macros were not saved;
- Fixed character recovery after deletion;
- A slight cleaning of the network part from duplicates of the opcodes (it caused problems when the kernel as a result did not process all the functionality for both packages because of this);
- Correction of reading data on master loot from the client;
- Updating the structure for LfgDungeons.db2 - you still need to work with the network part, so that all the dungeons are correctly displayed;
- Update and refactoring functionality to change the race / fraction of the character;
- Implementation of a small functionality for the assembly inside the game bug reports and reports (chat reports, player reports and bug reports);
- Update the request for a list of recipes for professions from members of the guild;
- Update the request for a list of recipes for a profession in a particular person in the guild;
- Many updates on the network part of the guild search functionality;
- Correction of the package responsible for the ability to drive the pet;
- Fix upgrade items;
- Fix Difficulty.db2 which is responsible for downloading data about the complexity of the maps. (for example, fixed problems in the dungeons);
- Correction of problems when the NPS in the rank / nickname was '0';
- Partial implementation of new functionality to suppress the "sticky" buttons with spells;
- Implementation of the study of default specialization for characters (now all players from 10/55/98 have a basic specialization, which they can already change - well ... after we fix the change of specialization);
- Functional fix for renaming a pet;
- Improvements to the functionality of the request for the history of archeology;
- Functional fix for changing the guild emblem;
- Correction of part of the functionality for inserting sockets into objects;
- Implementation of BenchmarkMode for a taxi;
- Functional correction for changing the pet slot;
- Fix assignment of roles in groups;
- Implementation of character templates (during testing, you can create both 1/55/98 level characters depending on the selected class, and level 100 characters through templates - logging into your account you will notice them immediately, level 100 characters are temporarily created without objects as soon as we finish work on them - they will start with full equipment for their level and in the actual location for them);
- Work with crashes on dynamic AreaTriggers;
- Base work
- Initial check-in
- Fixed crashes on GO
- Fixed crashes at the NPC
- Added quest quest giver in all found mobs and GO at the moment from locations of the legion
- Added new templates for NPCs and GO
- Added teleportation points to new dungeons
- New models and equip for NPCs added to the database
- Improvements and corrections of the new text object.
- as well as a large number of other corrections that we might forget to mention or did not find it necessary
15/03/2016
- Populated by Dalaran
- Multiple database changes, adding templates and more
- Creation of characters through the constructor is fixed, now the Persians will be dressed + a gear will be added for all specs
- Fixed several server crashes.
17/03/2016
- Fixed client crash in Dalaran
- Fixed crash client on energy
- Fixed client crash in the starting location of the HH
- Fixed client crash on weekends
18/03/2016
- Fixed a second client crash in the DC lock
- Vendors and trainers filled in Dalaran
19/03/2016
- Fixed learning talents
- Implemented a new system for studying specs
- Fixed taking loot
- Fixed client crash on the cast of some spells
- Fixed client crash on some packages
20/03/2016
- Fixed user of items with an error ran out of charges
- Fixed user mounts
- Fixed the work of flyers
21/03/2016
- Fixed the work of menus for mobs in Dalaran (now vendors and trainers work)
- Fixed interaction with grass, ore, etc. when writing an error.
22/03/2016
- Fixed 3 client crashes
- Multiple fixes on the base (vendors, coaches, menus, localization and texts, mob settings, etc.)
- Val`shara location is populated
- Highmountain location populated
- Stormheim location is populated
- Added flight point from Dalaran to Val`shara
- Fixed kleint crash in the location of Val`sharu
24/03/2016
- Re-populated Dalaran
- Re-populated Val`shara
- Re-populated Highmountain
- Re-populated Stormheim
- Multiple changes to the base of mobs, go, etc.
- Fixed the cause of client crashes in starting locations, as well as in other old locks
- Fixed two server crashes
- Corrections in work with mail
- Auction fixes
- Added restrictions on entering legion's closed locations
- Overpopulated starting location HH
25/03/2016
- Fixed the work of duels
- Great work on the player’s movement system, force work has been implemented (automatic player shift), folding crash and more ...
- Implemented the work of the flag of the Vekhikles, which is responsible for checking whether the pet should be driven off when boarding the Vekhikl or not
- Fix package responsible for displaying the receipt of items
- The basic implementation of the work of pvp talents (players still will not see their spells when studying)
- Implementation of the honor system, now upon receipt of honor (honor) this will also be counted to the player in his honor rating, and upon reaching 750 (at levels 1-5) - the player will receive the next level of honor, and when reaching level 50, the player will be able to increase your rank of prestige
- Added localization of the game world according to the latest data from the office, now most of the mob quests will be in the languages you selected
- Redone all the legion quests, fixed bugs in the display of text.
- Basic mob data has been redone, new mobs have been added according to the latest data from the office
- Fixed 3 server crashes
28/03/2016
- A problem was found related to some settings for moving mobs, all locations were re-populated
- Improved AI for some mobs, now they will fight
- Improvements in the movement of mobs, added many ways to move mobs
- Fixed two server crashes
- Fixed overlay auras of speed and logs on mounts
- Fixed display in auras of some data that was not displayed before
- Fixed sticking spells during castes (let's hope the last bug)
- Fixed server crash
- Fixed definition of hostile and friendly zones
- Fixed another client crash when using items, GO, etc.
- Fixed loot for mining and herbalism
- The update of the data on the loot of the zones of the Legion is uploaded (a new loot has been added, the drop chances and min max values of the drop have been updated)
- Fixed display of the entrance to the battle on mobs (earlier the mob’s HP turned gray)
29/03/2016
- Fixed the study of balps and their display in the list
30/03/2016
- Implementing a more accurate check of the "mask" of transformation
- Correction of the display of information on the status of LFG
- Fix for AT traffic redirection package
- Fixed list of BG - caused crash
- Correction of the structure of packages associated with combatlogs and update_aur
- Teleport adjustment
- Fixed lua paladins
- Fixed bug with energy at JH
- Fixed runes in DK
- Reworked the system of energy consumption by spells, should fix a lot bugs with spell casts and displaying the amount of energy
31/03/2016
- Rewritten the work of KP at the horns
- Fixed a bug when some spells did not affect others
- Small operating time in work of energy at a drul and a shaman
- Fixed client crash in the starting location of the HH