Fixes august 2020

Description

03/08/2020

Warrior:

  • Fixed the work of the talent "Inspirational presence" (205484)

Druid:

Rogue:

Warlock:

  • Fixed the cause of the problem when the talent bonus https://ru.wowhead.com/spell=117828 sometimes could not activate on the character when the ability was launched, which caused it to trigger (testing is underway)

Shaman:

  • Rewritten ability https://ru.wowhead.com/spell=51533:
    • Fixed a bug where wolves were not summoned at all if the target dodges attacks
    • Now their spawn point will start from the owner's position.
    • During summoning, wolves will correctly make https://ru.wowhead.com/spell=58867 from owner to target. If the target breaks the attack distance or the owner changes targets, the wolves will also come to his aid after a short period of time, and if the new target is far enough away, the wolves will now jump again, rather than slowly running towards it.
  • Fixed a bug when summoning https://ru.wowhead.com/spell=198103 (when the talent is active https://ru.wowhead.com/spell=117013) while there is a minion from the summon https: //ru.wowhead .com / spell = 198067, then the earth elemental was not summoned, and the ability went on a cooldown

Items:


24/08/2020

General:

  • Fixed 6 reasons for server crash
  • Fixed an issue where the transferred characters could not knock out all the legendaries
  • Changed the principle of updating phases, the phase change should be slightly faster
  • Changed the way of forwarding packets from players between cross servers, which should reduce the latency when being on a cross
  • Improvements to the NPC autocast system
  • Fixed several bugs when switching players between cross realms
  • Now players from cross servers will return to their realm if it is not a cross server zone

Warrior:

Druid:

Monk:

Rogue:

Warlock:

Shaman:

  • Rewritten talent https://ru.wowhead.com/spell=196935:
    • Fixed a bug, when the aura blocking the repeated activation of the "Evil Eye" on opponents in the area of ​​the totem was hung on the totem itself and the totem could give a multiple number of such effects during its existence on a target entering or leaving its area of ​​effect constantly
    • Fixed a bug, when the target is already immune to the effects of the evil eye, the target is still in the area of ​​effect of the totem did not receive it, after he ran out of such immunity
  • Additional improvements https://ru.wowhead.com/spell=51533:
    • Adjustment of the frequency of activity of reorienting the target of the attack, the purpose of using their jumps, to resolve conflicts with the bug described above

Items:


26/08/2020

Druid:

  • Now using the ability https://ru.wowhead.com/spell=102543 the appearance of the king of the jungle will be inferior to the visual effect active from the item https://ru.wowhead.com/item=122304
  • Adjustments to the ability to work https://ru.wowhead.com/spell=48438:
    • Fixed a bug when increasing the duration of the effect of periodic healing (for example, triggering the talent https://ru.wowhead.com/spell=197721 or https://ru.wowhead.com/spell=207943) the amplitudes of the healing value could decrease practically to zero, because over time, its effectiveness decreased even more due to the longer duration of action
    • Now, extending the duration of the ability above the base, the amount of healing of ticks will also be increased, so that during its duration there is a gradual decrease in healing. Character speed will also correctly amplify the "compensation" effect

Paladin:

Demon Hunter:

  • Improvements to the ability https://ru.wowhead.com/spell=195072:
    • Fixed a bug where the damage in the area was sensitive to the position of the target, which the client chooses, thereby the ability to deal damage from the position of the target, and not while moving
    • Now the ability to damage in the area will not be activated on targets that are much higher / lower than you or which you cannot see when you move
  • Rewritten talent implementation https://ru.wowhead.com/spell=192939. Fixed a bug where, due to the sensitivity of the damage to the area by the fel dash, the talent could not trigger or trigger several times in a row
  • Rewritten implementation of the subject https://ru.wowhead.com/spell=209002
  • Rewritten ability https://ru.wowhead.com/spell=198013:
    • Now the ability can be used while in motion, falling, jumping
    • The loop of the area of ​​effect has been corrected. Now targets located directly to your sides will correctly receive in the area of ​​effect and will correctly hit targets with a large model
    • Using the ability now during its action you will not be able to move, but you can jump and turn without fear of interrupting its action

31/08/2020

Priest:

  • Improvements to the ability https://ru.wowhead.com/spell=186263:
    • Now if the target of your spell is completely healthy, even when in combat, then the penalty effect of periodic damage will not be activated on it
    • A more reliable way to deduct the remaining penalty effect on repeated applications. Fixed a bug where incoming healing to this target also contributed and deducted from the penalty

Demon Hunter:

Hunter:

Warlock:

  • Rewritten ability https://ru.wowhead.com/spell=27243:
    • Fixed a bug when the seed exploded on the target if it receives damage from any sources. Explosion now requires damage from the warlock owner
    • Fixed a bug when the seed did not explode from the target early if it dies
    • Reworked the process of selecting targets with an ability. Now the ability will not play a double visual effect if you have already planted a seed on the main target and a neighboring target gets it
  • Rewritten talent https://ru.wowhead.com/spell=196226 (side fixes caused by changes in ability https://ru.wowhead.com/spell=27243)

Shaman:


Posted in World of Warcraft: Legion on Jul 31, 2020