03/08/2020
Warrior:
- Fixed the work of the talent "Inspirational presence" (205484)
Druid:
- Fixed the cause of the problem when bonuses of effects https://ru.wowhead.com/spell=164545, https://ru.wowhead.com/spell=164547 sometimes could not activate on a character when starting an ability, which causes it to trigger ( testing is in progress)
Rogue:
- Fixed a bug where during the active action of the talent https://ru.wowhead.com/spell=152150 the rogue could be immobilized
Warlock:
- Fixed the cause of the problem when the talent bonus https://ru.wowhead.com/spell=117828 sometimes could not activate on the character when the ability was launched, which caused it to trigger (testing is underway)
Shaman:
- Rewritten ability https://ru.wowhead.com/spell=51533:
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- Fixed a bug where wolves were not summoned at all if the target dodges attacks
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- Now their spawn point will start from the owner's position.
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- During summoning, wolves will correctly make https://ru.wowhead.com/spell=58867 from owner to target. If the target breaks the attack distance or the owner changes targets, the wolves will also come to his aid after a short period of time, and if the new target is far enough away, the wolves will now jump again, rather than slowly running towards it.
- Fixed a bug when summoning https://ru.wowhead.com/spell=198103 (when the talent is active https://ru.wowhead.com/spell=117013) while there is a minion from the summon https: //ru.wowhead .com / spell = 198067, then the earth elemental was not summoned, and the ability went on a cooldown
Items:
- https://ru.wowhead.com/item=142169 - fixed a bug where damage exceeding the capacity of the absorption effect could be absorbed completely
24/08/2020
General:
- Fixed 6 reasons for server crash
- Fixed an issue where the transferred characters could not knock out all the legendaries
- Changed the principle of updating phases, the phase change should be slightly faster
- Changed the way of forwarding packets from players between cross servers, which should reduce the latency when being on a cross
- Improvements to the NPC autocast system
- Fixed several bugs when switching players between cross realms
- Now players from cross servers will return to their realm if it is not a cross server zone
Warrior:
- Fixed a bug when the artifact feature https://ru.wowhead.com/spell=209573 was triggered twice if https://ru.wowhead.com/spell=845 hit more than 3 targets
- Now the bonus https://ru.wowhead.com/spell=845 for increasing damage https://ru.wowhead.com/spell=1680 will not stack for a short time, and then be removed, further increasing the damage of the "Whirlwind"
- Rewritten implementation https://ru.wowhead.com/spell=215096:
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- The behavior of https://ru.wowhead.com/spell=1680 (for the "Weapons" specialization) and the bonus https://ru.wowhead.com/spell=188923 have been improved. Fixed a bug when the additional 4th cycle of the "whirlwind" did not receive a bonus from this effect
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- Improved the behavior of https://ru.wowhead.com/spell=190411 (for the Fury specialization) and the talent bonus https://ru.wowhead.com/spell=215570. Fixed a bug when the additional 4th beat of the "whirlwind" with a pair of weapons did not receive a bonus from this effect
- Fixed an issue where the effect of the talent https://ru.wowhead.com/spell=215570 could sometimes not be used up at all from the key ability, affecting the overall duration in battle
Druid:
- Finalization of the implementation https://ru.wowhead.com/spell=248163. Returned ability charge compensation when triggered
- Additional improvements to the launch of the aura effects applied from the ability https://ru.wowhead.com/spell=78674 (reloaded from tests 3.08)
Monk:
- https://ru.wowhead.com/spell=124255: Implementation optimization
- Implemented the mechanics of resetting the damage from the current tick when using https://ru.wowhead.com/spell=119582
- Fixed inaccuracies of absorbed damage when using https://ru.wowhead.com/spell=119582
- Fixed a bug when the periodic taunting of the statue https://ru.wowhead.com/spell=115315 did not create enough threat to disrupt it from other targets that did not affect them in any way
Rogue:
- Now the effect from https://ru.wowhead.com/item=45768 will not end when stealth is applied or canceled.
Warlock:
- Additional improvements to the launch of the aura effects applied from the ability https://ru.wowhead.com/spell=17962 with the talent https://ru.wowhead.com/spell=196406 (reloaded from tests 3.08)
Shaman:
- Rewritten talent https://ru.wowhead.com/spell=196935:
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- Fixed a bug, when the aura blocking the repeated activation of the "Evil Eye" on opponents in the area of the totem was hung on the totem itself and the totem could give a multiple number of such effects during its existence on a target entering or leaving its area of effect constantly
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- Fixed a bug, when the target is already immune to the effects of the evil eye, the target is still in the area of effect of the totem did not receive it, after he ran out of such immunity
- Additional improvements https://ru.wowhead.com/spell=51533:
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- Refinement of the flight trajectory https://ru.wowhead.com/spell=58867, accelerated the jump process to a practical "jerk" (according to the official server)
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- Fixed a bug where the effects of the ability of the artifact trait https://ru.wowhead.com/spell=198505 ignored the cast distance and could be applied from any distance
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- Adjustment of the frequency of activity of reorienting the target of the attack, the purpose of using their jumps, to resolve conflicts with the bug described above
Items:
- https://ru.wowhead.com/item=141333 - Fixed a bug that the effect was not canceled if the player leaves the AT area.
26/08/2020
Druid:
- Now using the ability https://ru.wowhead.com/spell=102543 the appearance of the king of the jungle will be inferior to the visual effect active from the item https://ru.wowhead.com/item=122304
- Adjustments to the ability to work https://ru.wowhead.com/spell=48438:
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- Fixed a bug when increasing the duration of the effect of periodic healing (for example, triggering the talent https://ru.wowhead.com/spell=197721 or https://ru.wowhead.com/spell=207943) the amplitudes of the healing value could decrease practically to zero, because over time, its effectiveness decreased even more due to the longer duration of action
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- Now, extending the duration of the ability above the base, the amount of healing of ticks will also be increased, so that during its duration there is a gradual decrease in healing. Character speed will also correctly amplify the "compensation" effect
Paladin:
- Eliminated two problems that led to instability in the artifact feature https://ru.wowhead.com/spell=186773 (we apologize for the inconvenience)
Demon Hunter:
- Improvements to the ability https://ru.wowhead.com/spell=195072:
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- Fixed a bug where the damage in the area was sensitive to the position of the target, which the client chooses, thereby the ability to deal damage from the position of the target, and not while moving
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- Now the ability to damage in the area will not be activated on targets that are much higher / lower than you or which you cannot see when you move
- Rewritten talent implementation https://ru.wowhead.com/spell=192939. Fixed a bug where, due to the sensitivity of the damage to the area by the fel dash, the talent could not trigger or trigger several times in a row
- Rewritten implementation of the subject https://ru.wowhead.com/spell=209002
- Rewritten ability https://ru.wowhead.com/spell=198013:
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- Now the ability can be used while in motion, falling, jumping
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- If you were knocked back, pulled by the target or use the ability https://ru.wowhead.com/spell=198793, then you can also use the ability while flying to the destination
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- The loop of the area of effect has been corrected. Now targets located directly to your sides will correctly receive in the area of effect and will correctly hit targets with a large model
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- Using the ability now during its action you will not be able to move, but you can jump and turn without fear of interrupting its action
31/08/2020
Priest:
- Improvements to the ability https://ru.wowhead.com/spell=186263:
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- Now if the target of your spell is completely healthy, even when in combat, then the penalty effect of periodic damage will not be activated on it
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- A more reliable way to deduct the remaining penalty effect on repeated applications. Fixed a bug where incoming healing to this target also contributed and deducted from the penalty
Demon Hunter:
- [Insidious Digression] (https://ru.wowhead.com/spell=198793)
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- Ability now works correctly after double jump.
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- The player should now be thrown back instead of to the sides.
Hunter:
- [Detachment] (https://ru.wowhead.com/spell=781)
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- The player should now be thrown back instead of to the sides.
Warlock:
- Rewritten ability https://ru.wowhead.com/spell=27243:
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- Fixed a bug when the seed exploded on the target if it receives damage from any sources. Explosion now requires damage from the warlock owner
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- Fixed a bug when the seed did not explode from the target early if it dies
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- Reworked the process of selecting targets with an ability. Now the ability will not play a double visual effect if you have already planted a seed on the main target and a neighboring target gets it
- Rewritten talent https://ru.wowhead.com/spell=196226 (side fixes caused by changes in ability https://ru.wowhead.com/spell=27243)
Shaman:
- Fixed a bug when https://ru.wowhead.com/spell=202318 ignored the successful application of the negative effect. This was a necessary chain of normal action of the talent https://ru.wowhead.com/spell=196935, since the targets could also counteract the imposition of the "evil eye" in the totem's area of effect