Fixes September 2020

Description


02/09/2020

Druid:

Priest:

Hunter:

  • Rewritten talent https://wowhead.com/spell=198670:
  • Fixed a bug when targets located next to the main one also full damage
  • Fixed a bug when changing the direction of sight by you, or by the target, the talent's damage action occurred even behind the main target
  • Now the area damage of the talent will act no further than your main target is
  • Fixed a bug where the talent https://wowhead.com/spell=206817 did not activate the "Hunter's Mark" in the last 6 seconds of its duration

Warlock:

  • Now after applying the effect https://wowhead.com/spell=5782, your opponent will not run sharply in panic, which will have the correct normalized movement speed corresponding to this effect

Shaman:


07/09/2020

  • Scenarios:
    • Implemented scripts from MOP. You can enter them through the NPC https://wowhead.com/npc=78709
      • Village Green Rock
      • Unga Ingu
      • Tomb of the Forgotten Kings
      • Arena of Annihilation
      • Intoxicating Storm
      • Fall of Theramore
      • Attack on Zen'vess
      • Dagger in the dark
      • Fortress of Conquerors
      • Lion's Camp
      • Battle on the high seas
      • Dark Heart of Pandaria
      • Fire pits
      • Blood in the snow

Achievements:

Game events:


08/09/2020

General:

  • Fixed 3 reasons for the server crash
  • Fixed one server freeze
  • Fixed several errors in the cross server
  • Multiple small server core implementations

Game events:

Dungeons and Raids:


10/09/2020

Game events:

  • Darkmoon Fair:
    • Concert of the Plague Verp:

General:

General:

  • The rppm proc effects system will now trigger the trigger selection preferably when you are in combat (revision of past adjustments related to this fix)
  • Fixed bug of artifact weapon equipment when changing equipment sets

Druid:

Priest:

Monk:

  • The second part of the spell has been completely rewritten https://wowhead.com/spell=101546.
    • Implemented a timer system for each stack. Now, if a target dies, attacking another target will no longer recalculate charges.
  • Fixed a bug where creatures summoned https://wowhead.com/spell=137639 could attack players in shrines (for example, in Dalaran)
  • Completely rewritten talent implementation https://wowhead.com/spell=198664:
    • Accelerated the work of the dash effect to an ally.
    • Optimization of the target search process

Hunter:

Rogue:

Death Knight:

Items:

Warlock:

Shaman:

Tasks:

Strongholds and Artifacts:

Dungeons and Raids:

Items

Mythic Keys:

  • scripts have been completely rewritten:
    • code optimization
    • rewritten key launch
    • an attempt to fix a bug when the timer and other information were not displayed
    • rewritten key downgrade, now to downgrade the key, you need to click on the "update all dungeons" button or change the difficulty for the dungeons
    • found and fixed a bug due to which the key could not start until the server was rebooted (in the chat it wrote information that the key was running in another dungeon)
    • correction of display of weekly records

Dungeons and Raids:


28/09/2020

General:

Druid:

Paladin:

  • Rewrote the implementation of the ability https://wowhead.com/spell=26573 (along the way and talent https://wowhead.com/spell=205228 (for specialization retribution)
    • Improvements to activating the bonus https://wowhead.com/spell=207599. Fixed a bug when, when two or more objects are active, the earliest one that expires removes the bonus effect. The bonus will now correctly save on the last applied area of ​​effect
    • Correction of the work of the talent https://wowhead.com/spell=204054. The slow effect will now properly apply to the target if the target removes or attempts to counteract it.
    • Fixed a bug where the duration of the negative effect https://wowhead.com/spell=204242 did not equal the duration of the "Consecration" itself and was basic, and for example, the duration of the "Consecration" was increased passively (for example, by the effect of the artifact feature https: // wowhead .com / spell = 209218)

Rogue:

Death Knight:

  • Now the effect of attraction from the ability https://wowhead.com/spell=108199 will more correctly reproduce the flight path of targets to the applied target
  • Rewritten talent https://wowhead.com/spell=152280:
    • Fixed a bug when the zone visually expanded, but the area of ​​damage and, accordingly, the debuff remained the same if there were no opponents in it (Attention! The expansion of the talent zone with binding to the target appeared in future patches, so do not consider the description on the resource site , but trust the client description of the current patch)
    • Now the mastery bonus will be activated only when at least one enemy steps into it (previously this worked without binding enemy targets)
    • Now the step of expanding the area of ​​effect will be correct and will not lag behind the visual effect by one tick after dealing damage
    • Fixed a bug where the talent https://wowhead.com/spell=152280 lost the last tick of damage (before the end of the action)
  • Fixed a bug where https://wowhead.com/spell=49028 could copy some non-damaging abilities (for example https://wowhead.com/spell=199721)
  • Fixed a bug when the immobilization effect https://wowhead.com/spell=233395 (from the talent "Cold Center") was applied even when the target avoids being hit by the damage of the ability https://wowhead.com/spell=196770 from the death knight by going out of sight
  • Rewrote the implementation of the ability https://wowhead.com/spell=43265:
    • Improvements to activating the bonus https://wowhead.com/spell=188290.
    • Improvements to activating the bonus https://wowhead.com/spell=212974. Fixed a bug when, when two or more objects are active, the earliest one that expires removed the bonus effects. Bonuses will now properly persist for the last applied area of ​​effect, rather than refreshing their overlay for the next tick of damage
    • Fixed a bug when the ability lost the last tick of damage (before the end of the action)
    • Rewritten talent https://wowhead.com/spell=206970. Fixed area conflict for slowing effect if target moves out of range of one and enters another damage area
    • Rewritten talent https://wowhead.com/spell=194662.

Shaman:

  • Talent work adjustments https://wowhead.com/spell=197214:
    • Now targets that have taken damage will be thrown to the sides of the "shattered earth" trail (previously, the knockback could only occur forward or chaotically)
    • Now all active abilities of opponents using streaming spells without special conditions will be correctly interrupted (previously it was interrupted only after the end of the knockback effect)
    • Accelerated the process of throwing opponents out of the affected area of ​​the ability
  • Adjustments to work artifact feature https://wowhead.com/spell=191582:
    • Now damage that would reduce your health to below 35% will also trigger this trait (previously this happened when taking damage when the shaman is already below 35% of maximum health)
    • Fixed a bug where the feature was triggered several times in a row for some time when receiving a simultaneous multiple hit

Warlock:

  • Additional enhancements to the ability https://wowhead.com/spell=27243
    • Now "smart" search for targets not infected with your "seed" will only work with the talent https://wowhead.com/spell=196226. Fixed a conflict in target search, when the point of application could be fixed not on your main target, but on the closest one to you.

Items:

Dungeons and Raids:


Posted in World of Warcraft: Legion on Sep 01, 2020