Fixes December 2020

Description


07/12/2020

General:

  • Fixed a freeze session of the players, when sometimes the character could not enter the game or on his account
  • Developed a system of waiting for the end of the player's session, it is necessary for the player to correctly exit the game before entering the next time
  • Fixed 3 reasons for server crash
  • Found and fixed one of the reasons why HP at the NPC often jumped on low levels
  • Fixed bugs in displaying the movement time of the NPC after recent fixes
  • Fixed a bug due to which it was impossible to complete the quest with flights by taxi
  • Implemented the calculation of the drop of the drop of set pieces (tokens)
  • Fixed the calculation of the drop of pieces in the master loot
  • Additional fixes to the landing of the passengers of the Vechicles (sometimes they could not land but the Vechicles)
  • Fixed bugs in displaying applications in the "Pre-assembled groups"

Quest:

Check in:

  • Adjustment of settlement in Morheim
  • Adjustment of settlement in the Storm's End
  • Adjustment of settlement in Farondal
  • Adjustment of settlement in Shipwreck Bay
  • Adjustment of settling in the Shallow Water of Distant Rocks
  • Adjustment of settlement in the Rocky Highlands
  • Adjustment of settlement in the Eternal Moon Quarter
  • Correction of the settlement in Felsoul Hold

Strongholds and Artifacts:

Dungeons and Raids:

  • [Scarlet Monastery:] (https://wowhead.com/zone=6109)
    • Worked out the settlement of the dungeon
    • All NPCs are scripted.
    • All events are scripted.
    • Rewritten all dungeon bosses from scratch.

08/12/2020

General:

  • Fixed 2 reasons for the server crash
  • Fixed work of the filter "Suitable" when searching by auk
  • Fixed landing on mounts in water, when its quantity allows walking in it
  • Fixed a bug when auras that increase the percentage of self-healing in the form of summation showed only the base percentage (example aura https://wowhead.com/spell=248085)

Druid:

Hunter:

  • Fixed a bug where pet's area attack could trigger the talent https://wowhead.com/spell=19577 and stun him
  • Fixed a bug when the pet's ability https://wowhead.com/spell=53490 only dispelled active "charm" effects from it
  • If the pet is not summoned, then Hati will no longer be summoned from the summon of any creatures you control
  • Fixed a bug where Hati's damage was out of sync with your main pet (corrects the damage of all abilities produced by him) and was significantly less
  • Fixed a bug where the bonus feature of the artifact https://wowhead.com/spell=215778 could be incorrect on the summoned dire beasts
  • Talent improvements https://wowhead.com/spell=205691:
    • Fixed a bug, when the effect of immunity to slowdowns and immobilization affected the owner himself
    • Fixed damage of summoned creature
  • Fixed a bug where https://wowhead.com/spell=115939 didn't fire from https://wowhead.com/spell=34026
  • Fixed a bug when, when attacking a target, the snakes summoned by the artifact trait https://wowhead.com/spell=243042 tried to escape to the owner and periodically returned to the target, losing several useful attacks that would trigger https://wowhead.com/ spell = 243121
  • Improvements to the ability https://wowhead.com/spell=120694:
    • Now the value of the attack power of animals will be 140% of the attack power of the hunter (was 100%)
    • Expanded the list of summoned beasts that exist in this zone or map (expanding the implementation of the ability between add-ons 5.2-7.3)
    • All dire beasts will now receive an area damage reduction bonus
    • Fixed a bug when you already had at least one of the terrible beasts active and you changed the target, then your next summoned beast was summoned to the target that the ability was applied to for the first time within 8 seconds
  • Correction of talent work https://wowhead.com/spell=199530

Demon Hunter:

  • Fixed a bug where the duration https://wowhead.com/spell=206491 would sometimes not decrease when overlaid on a target in PvP
  • Improvements to the mechanism of the appearance of small and large "shattered souls":
    • Now the zone of their appearance will not be in the sector 180 degrees ahead of the owner, but along the "front sides" - http://egammi.com/image/SxmZ.
    • Shattered Souls (for Brawler specialization) will be automatically absorbed if they appear in the minimum pick-up zone (testing is in progress, feedback needed)

11/12/2020

General:

Quest:

Check in:

  • Adjustment of the settlement in the Terrace of Tears
  • Adjustment of settlement in the Rift of Darkness
  • Adjustment of the settlement on the Mound of the Underworld

Monk:

Hunter:


14/12/2020

General:

  • Fixed a failure to transfer characteristics of composite artifact weapons

Death Knight:

Quest:


18/12/2020

General:

  • Fixed 5 reasons for server crash
  • Rewritten the handling of transport and its passengers on the map (there was a change in the storage container for transport and passengers, which entailed processing)
  • The system for saving characters when the server crashes has been improved (it should save all characters, earlier it could only save a part)
  • The system for deleting stuck sessions of players has been improved, before, when a session hung, some players could no longer enter the game until the server was restarted, now the session ends and the player is allowed into the game
  • Made a massive replacement of the container of arrays and changed their type of memory allocation to eliminate memory leaks
  • Improvements in the movement system of NPCs: now NPCs will be able to jump in height while standing in one place
  • Corrections in updating the visibility of objects, which should reduce the load on the kernel and reduce the amount of data sent to the client
  • To fix crashes, the chat container has been rewritten

23/12/2020

Quest:

General:

  • Base block chance is now 5% (was 3%)

Warrior:

  • Talent improvements https://wowhead.com/spell=103828:
    • Fixed a bug where the stun immune target was not damaged by the talent
    • Now the process of stunning will start only when the warrior runs up to melee attack distance
  • Fixed a bug of "freezing" visualization "Symbol of the Burning Savior" / "Symbol of the trail of fire"
  • Testing the reason for the drop in frame time on clients when the talent "Inspirational presence" (205484) (test revision)

Druid:

Priest:

  • Now a priest under the effect of https://wowhead.com/spell=212570 will not be able to receive resurrection effects in battle. (Such resurrection abilities will simply not apply to him)

Mage:

  • Fixed a bug where the damage from the talent artifact trait https://wowhead.com/spell=210725 was not reduced by some damage reduction effects (pvp resistance, versatility)

Hunter:

  • Fixed a bug when creatures summoned by the artifact trait https://wowhead.com/spell=238123 were considered full-fledged units for which you could get experience or honor (counted for many prock effects as a successful kill)

Warlock:


28/12/2020

General:

Warlock:

Dungeons and Raids:

Netherlight Crucible:

Tasks:


29/12/2020

General:

  • Optimization of the loading of game objects and desynchronization of their visibility. (For example, moving the Vindicaar between locations in the Argus map)
  • Improvements to the dynamic respawn of mobs depending on the number of players in the radius
  • Multiple improvements to the transfer of movement speed bonuses to the pet. Fixed bugs where movement speed increasing auras did not work on pets. (While the implementation is working on the main pets, on temporary guards and minions, rework is in progress)
  • Rollback of WPvP adjustments for 10/06/2019.
  • Adjustments for diminishing ratings and mastery in WPvP
  • Fixed anomaly of LoS (line of sight) loss on one of the loadable minecarts on the Ruins of Lordaeron arena map, which did not allow applying effects to the target in it.

Rogue:

Items:


Posted in World of Warcraft: Legion on Dec 01, 2020